In mid-2018, Andrew teamed up with Springbok Entertainment to help create “THE 100%”, the first in what is planned to be a series of immersive experiences detailing the stories of inspirational cancer survivors. This first experience tells the harrowing and inspirational journey of Maggie Kudirka, a ballet dancer and rising star at the Joffrey Concert Group,…
For Comic Con 2019, Tim Dillon and Jason Schugardt joined forces with Andrew and a team of top-tier CG artists at Springbok Entertainment in order to bring an insane idea to life: a VR fly-through of Gotham, to be experienced in a skydiving wind tunnel. Created with Media Monks for DC and AT&T, the Batman Skydive animated 360º video was the centerpiece of a massive activation celebrating Batman’s 80th anniversary.
Andrew had the distinct honor of being asked by immersive producer extraordinaire Mark Rickard to direct 3 VR dance videos for the Ukrainian dance troupe Light Balance, which has been released as a standalone app in the Oculus store. The creativity, style, and athleticism of these performers are impossible to describe – they are as…
SPECTRA was a groundbreaking app that used 3D data from a Google Tango-equipped smartphone to make art – unlocking a type of creativity previously limited to a small group of elite creative coders and making it as accessible as Instagram. This is a new kind of photography – one that uses shape and 3D position instead of RGB pixels – with results that are abstract, ethereal, and undeniably unique.
In early 2017, Andrew and John Fragomeni joined forces with R&R Partners to bring an ambitious immersive animation project called “Vegas: Alter Your Reality” (VAYR) to life. The Las Vegas Convention and Visitors Authority (LVCVA) commissioned five world-renowned artists to express their visions of the city in each of their unique styles, to create a traveling art installation where the art is all experienced inside a VR headset. Adhemas Batista (Brazil), Beeple (U.S.), Fafi (France), INSA (U.K.), and Signalnoise (Canada) collaborated directly with a team of designers, animators, and technicians brought together and led by John and Andrew in a creative studio purpose-built to craft these five 360º experiences.
Intel has launched a campaign to celebrate interactive projects that leverage their groundbreaking RealSense cameras to demonstrate the creative capabilities this technology unlocks. One of the featured pieces, directed by Mirada’s Andrew Cochrane, is an interactive dance performance involving a precise mix of creative realtime effects and custom programming.
Coming Spring 2023 – “The Carrier” is a first-person VR180° experience starring Karolina Wydra and Nicholas Massouh. This immersive short film straps viewers into the POV of a baby whose family is trapped in an apocalyptic traffic jam. Unable to move or speak, the audience must watch in vain as their parents make one potentially…
Andrew Cochrane directed and Andrew Shulkind shot a piece for Intel’s 2018 CES Keynote to highlight the work being done by their TrueVR group with the live broadcast of immersive video. It was an absolutely massive presentation filled with flying cars, drones, voxels, VR… really it’s worth watching the whole thing.
Andrew recently directed and oversaw the post-production of an immersive 360º skydiving video for Intel’s VR-centric press event at CES 2017. “Flying Free Over Moab” was the first experience presented by CEO Brian Krzanich, offering the 250 assembled press and influencers the first-hand experience of jumping from a helicopter and gliding in a wingsuit over the beautiful scenery of Moab, Utah.
Disney released a 360º VR tour of the latest addition to their Animal Kingdom park in Florida: Pandora – The World of Avatar. Andrew and John Fragomeni provided Disney with post-production services on this piece, which included editing, graphics, animation, a CG environment for lead Imagineer Joe Rhode, compositing, and color grading. The final sound mix was provided by John Hendicott at Aurelia Soundworks, a frequent collaborator on many of the 360º projects seen on this site.
Originally slated to co-direct this thrilling parkour ride through Mojave’s airplane boneyard with his long time collaborator Ben Hansford, Andrew had to hand directing over to Ben at the last moment due to the sudden and premature birth of his son. In the end, Andrew produced, edited, and provided much of the stitching, cleanup, and graphics for this segment of season two of USA Today‘s episodic 360º show VRtually There.
The USA Today Network has officially launched “VRtually There”, the first branded news experience presented in virtual reality (VR). This is a weekly immersive program that offers original segments focused on thrills, epic adventures, and visiting dream destinations. Andrew and Mirada’s VR team had the honor of working closely with the USA Today team to help develop the language and visual style for the program’s graphics and ad units, including the creation of “Cubemercials”, an immersive blend between billboard and 360º video advertising.
For Comic Con 2016, Within and Here Be Dragons partnered with Sam Esmail to bring his show Mr. Robot into virtual reality. Andrew supervised post production stitching/cleanup, CG ceiling replacements, and a stylized dream sequence montage for Mirada’s portions of the 13-minute 360º video. The experience was ‘simulcast’ in a specific synchronized time window across Within’s VR apps and at a live event at Comic Con, then shown exclusively at the convention in a recreation of Elliott’s apartment.
In 2014 U2 made a music video for “The Miracle (Of Joey Ramone)” from their new album of the same name. Andrew was the VFX Supervisor for a 4-week shoot in France and Dublin and led the post of both this music video and a commercial for the iPhone 6 launch which was created at…
Andrew co-directed the official logo reveal for the Google Jump 360º video platform. It now plays in front of all videos created for this revolutionary VR video medium. Using 8k source footage shot on a Jump camera array and stereo-spherical CG, the logo animation required rapid design iterations while juggling the complex needs of working in immersive video.
This special virtual reality tour, directed and supervised by Andrew Cochrane, is a five-minute walkthrough of the new Google shop, a retail space where visitors can directly interact with everything that Google does. The experience takes you through the interactive space and gives an informative, up-close view of the Google shop’s features and experiences.
Mirada partnered with Headcase and ad agency Digital Kitchen to create an immersive VR experience for “The Strain.” Andrew was the technical supervisor on the project overseeing all aspects of production through post. The story follows Vasiliy Fet as he leads viewers on a 360º journey through an abandoned warehouse, while under threat of attack from vampires.
Mirada Studios teamed up with Cornelia Funke to develop an iPad app to coincide with the release of the latest book in her Reckless series. The app combines cinema, storybook, and interactive elements in 16 different adventures and experiences. Andrew directed the piece “Bad Substitute Father” and was a creative and technical supervisor for the project.
Andrew supervised this complex all-CG VR experience for GE’s annual Minds and Machines conference. Designed to give power plant operators a glimpse into the ways that GE’s new Predix industrial internet can improve efficiency, this experience features a first-person dive into what the future of industry will look like.
Experience Michigan Football like never before. These 360º Virtual Reality experiences brings you into the huddle, onto the field and inside the program from an incredible player’s perspective. Andrew helped to lead the technical supervision of the experience, aiding in the stitching and organization of the huge amount of video 360 data.
To kick off its historic “Let There Be” centennial campaign, UCLA turned to Mirada to create a live event spectacle. The experience transformed UCLA’s most iconic building into a living mural – using sophisticated projection mapping to produce visual overlays that blanketed Royce Hall, converting it into a canvas for the emotionally powerful story.
Andrew directed numerous commercials over several years through Mirada Studios for the large electronics manufacturer, VIZIO. These spots have spanned the gamut of live-action and CG, and he oversaw every aspect of their production from initial concept and script through final delivery.
“3 Dreams of Black” is a transmedia extension of the concept album ROME. The song “Black,” is a dream-like, first of its kind interactive music video. Andrew served as the technical supervisor on this project, overseeing the animation, interactive design, and translation of programmed behaviors into WebGL.
Channeling the spirit of the spectacle of the IBM Pavilion at the 1964 World’s Fair, this installation at Lincoln Center in New York, created three unique experiences to engage visitors in a conversation about how we can improve the way we live and work. Andrew worked for Mirada to supervise many aspects of the installation.
Holdin’ Me is a music video Andrew Cochrane directed for Darin Bennett & The Requiem, from their debut EP “Midnight Storybook.” The video was technically complicated throughout the process, as it was filmed in one long take driving through the desert. When watching the video, this single take starts in the bottom left corner, and can…
Co-Directed by Andrew Cochrane and Ben Hansford through Mirada, this commercial for the LA Film Fest was delivered for Theatrical, TV, web, and multiple outdoor displays, and ran throughout the western United States.
In 2011 the LA Film Fest commissioned Mirada to create a series of interstitials to run between films in the festival. Andrew Cochrane directed this “romance” themed piece. With high-speed cinematography by Ernesto Lomeli, “Romance” is intended to capture the emotions of falling in love with, and at, the movies.
Andrew was the fluid sim supervisor on the complicated production on the spot to announce the World of Color exhibit at Disney’s California Adventure. The World of Color production spanned February through June, 2010. The visual effects teams were charged with conceptualizing and designing the story for all animations – including directing Mickey’s animation with…