Coming Spring 2019 – “The Carrier” is a first-person VR180° experience starring Karolina Wydra and Nicholas Massouh. This immersive short film straps viewers into the POV of a baby whose family is trapped in an apocalyptic traffic jam. Unable to move or speak, the audience must watch in vain as their parents make one potentially…
In early 2017, Andrew and John Fragomeni joined forces with R&R Partners to bring an ambitious immersive animation project called “Vegas: Alter Your Reality” (VAYR) to life. The Las Vegas Convention and Visitors Authority (LVCVA) commissioned five world-renowned artists to express their visions of the city in each of their unique styles, to create a traveling art installation where the art is all experienced inside a VR headset. Adhemas Batista (Brazil), Beeple (U.S.), Fafi (France), INSA (U.K.), and Signalnoise (Canada) collaborated directly with a team of designers, animators, and technicians brought together and led by John and Andrew in a creative studio purpose-built to craft these five 360º experiences.
Disney just released this 360º VR tour of the latest addition to their Animal Kingdom park in Florida: Pandora – The World of Avatar. John and I provided Disney with post production services on this piece, which included editing, graphics, animation, a CG environment for lead Imagineer Joe Rhode, compositing, and color grading.
The USA Today Network has officially launched “VRtually There”, the first branded news experience presented in virtual reality (VR). This is a weekly immersive program that offers original segments focused on thrills, epic adventures, and visiting dream destinations. Andrew and Mirada’s VR team had the honor of working closely with the USA Today team to help develop the language and visual style for the program’s graphics and ad units, including the creation of “Cubemercials”, an immersive blend between billboard and 360º video advertising.
For Comic Con 2016, Within and Here Be Dragons partnered with Sam Esmail to bring his show Mr. Robot into virtual reality. Andrew supervised post production stitching/cleanup, CG ceiling replacements, and a stylized dream sequence montage for Mirada’s portions of the 13-minute 360º video. The experience was ‘simulcast’ in a specific synchronized time window across Within’s VR apps and at a live event at Comic Con, then shown exclusively at the convention in a recreation of Elliott’s apartment.
Intel has launched a campaign to celebrate interactive projects that leverage their groundbreaking RealSense cameras to demonstrate the creative capabilities this technology unlocks. One of the featured pieces, directed by Mirada’s Andrew Cochrane, is an interactive dance performance involving a precise mix of creative realtime effects and custom programming.
Andrew co-directed the official logo reveal for the Google Jump 360º video platform. It now plays in front of all videos created for this revolutionary VR video medium. Using 8k source footage shot on a Jump camera array and stereo-spherical CG, the logo animation required rapid design iterations while juggling the complex needs of working in immersive video.
This special virtual reality tour, directed and supervised by Andrew Cochrane, is a five-minute walkthrough of the new Google shop, a retail space where visitors can directly interact with everything that Google does. The experience takes you through the interactive space and gives an informative, up-close view of the Google shop’s features and experiences.
Experience Michigan Football like never before. These 360º Virtual Reality experiences brings you into the huddle, onto the field and inside the program from an incredible player’s perspective. Andrew helped to lead the technical supervision of the experience, aiding in the stitching and organization of the huge amount of video 360 data.
Mirada partnered with Headcase and ad agency Digital Kitchen to create an immersive VR experience for “The Strain.” Andrew was the technical supervisor on the project overseeing all aspects of production through post. The story follows Vasiliy Fet as he leads viewers on a 360º journey through an abandoned warehouse, while under threat of attack from vampires.
Andrew supervised this complex all-CG VR experience for GE’s annual Minds and Machines conference. Designed to give power plant operators a glimpse into the ways that GE’s new Predix industrial internet can improve efficiency, this experience features a first-person dive into what the future of industry will look like.
To kick off its historic “Let There Be” centennial campaign, UCLA turned to Mirada to create a live event spectacle. The experience transformed UCLA’s most iconic building into a living mural – using sophisticated projection mapping to produce visual overlays that blanketed Royce Hall, converting it into a canvas for the emotionally powerful story.
Mirada Studios teamed up with Cornelia Funke to develop an iPad app to coincide with the release of the latest book in her Reckless series. The app combines cinema, storybook, and interactive elements in 16 different adventures and experiences. Andrew directed the piece “Bad Substitute Father” and was a creative and technical supervisor for the project.
Andrew co-directed this series of animated commercials through Mirada Studios for LG. The format of the finished spots were custom-tailored for massive screens in NY’s Times Square, London’s Piccadilly Circus, and screens in Singapore. In these crowded (and at times overwhelming) visual environments, it is difficult to stand out, so the creative approach that made…
Andrew has directed numerous commercials over the past few years through Mirada Studios for the large electronics manufacturer, VIZIO. These spots have spanned the gamut of live action and CG, and he oversaw every aspect of their production from initial concept and script through final delivery.
“3 Dreams of Black” is a transmedia extension of the concept album ROME. The song “Black,” is a dream-like, first of its kind interactive music video. Andrew served as the technical supervisor on this project, overseeing the animation, interactive design, and translation of programmed behaviors into WebGL.
Channeling the spirit of the spectacle of the IBM Pavilion at the 1964 World’s Fair, this installation at Lincoln Center in New York, created three unique experiences to engage visitors in a conversation about how we can improve the way we live and work. Andrew worked for Mirada to supervise many aspects of the installation.
Holdin’ Me is a music video Andrew Cochrane directed for Darin Bennett & The Requiem, from their debut EP “Midnight Storybook.” The video was technically complicated throughout the process, as it was filmed in one long take driving through the desert. When watching the video, this single take starts in the bottom left corner, and can…
Andrew Cochrane co-directed this commercial for Target Clinic through Mirada Studios, with cinematography by Ernesto Lomeli. “Bon Voyage” fuses live-action choreography with clever VFX and transitions to create a whimsical in-camera look. The final result matches the print ads created for this campaign and uses everyday items from the Target Clinic.
Co-Directed by Andrew Cochrane and Ben Hansford through Mirada, this commercial for the LA Film Fest was delivered for Theatrical, TV, web, and multiple outdoor displays, and ran throughout the western United States.
In 2011 the LA Film Fest commissioned Mirada to create a series of interstitials to run between films in the festival. Andrew Cochrane directed this “romance” themed piece. With high-speed cinematography by Ernesto Lomeli, “Romance” is intended to capture the emotions of falling in love with, and at, the movies.
Andrew was the CG Supervisor on the fun and over the top Katy Perry video for her hit song California Gurls.
Andrew was the fluid sim supervisor on the complicated production on the spot to announce the World of Color exhibit at Disney’s California Adventure. The World of Color production spanned February through June, 2010. The visual effects teams were charged with conceptualizing and designing the story for all animations – including directing Mickey’s animation with…