In part two of a series of posts about the recently-completed “Vegas: Alter Your Reality” 360º video art project, Mettle has taken a plunge into the process that brought Fafi’s vision of Las Vegas to life. Of all five artists, Fafi’s style was the most ‘analog’, which presented many creative and technical challenges for the team to solve.
In the first of three behind-the-scenes articles, Mettle has pulled back the curtain on the work that we did to bring Adhemas Batista’s vision to life for the recent “Vegas: Alter Your Reality” project. This article dives deeper into the ways that we used Mettle’s brand new VR tool MantraVR and the Skybox plugins that Mettle developed which are now part of the core of Adobe’s After Effects and Premiere. Check it out, and stay tuned for articles about our work for Signal Noise and Fafi, coming soon!
NVIDIA recently asked me to provide some thoughts about our use of Octane in the Vegas: Alter Your Reality 360º animation project, seen in the above-embedded video. This was the largest project I have used GPU rendering on to date, and the amount of refinement that we were able to do due to the insanely fast render times was a luxury that I just simply have never had. GPU rendering has massively changed the speed at which CGI can be generated and iterated, and it is only getting better and faster. Renders that literally took hours a few years ago are now almost realtime, which is allowing experimentation and refinement that was previously just simply too expensive to attempt.
FMX 2016 has come and gone and left us completely jetlagged (but inspired). This is the first time that I have made it to FMX, and after years of hearing great things from those who have gone I can say first-hand that it is a great conference and you should put it on your radar!
FMX 2016 has been officially announced, as well as the initial lineup of speakers/panelists and screenings that will take place throughout the week of April 26-29 in Stuttgart Germany. Mirada will be participating in the VR demo area, and I will be on at least one panel and giving a presentation on storytelling in VR.
Intel just posted a big article with a ton of backstory and information on Paige Fraser, our dancer for the RealSense Dancer project that we created for CES and an anthem commercial. This interview includes a much deeper backstory on Paige’s struggle with scoliosis, which formed the basis for the choreography and the visuals.
Video of the Storytelling in VR panel that I spoke on for the VRLA Winter Expo is now online. This panel focused on narrative in VR, but we wandered into topics such as ethics, pre-production and blocking actors, even the economics of virtual reality. Jonnie Ross moderated myself, Bryn Mooser (Ryot) and Annie Lukowski (Vanishing Point Media).