Chase – Liquid Launch

Andrew supervised the fluid simulation, rendering, and compositing for the endtag and print components of the launch for Chase’s new Liquid credit card.

  • ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 10000.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 40.000000 cameraFov (float): 67.029602 cameraNearClip (float): 0.001000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 1999] displayWindow (box2i): [0, 0, 2999, 1999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half)
  • ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 10000.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 40.000000 cameraFov (float): 67.029602 cameraNearClip (float): 0.001000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 1999] displayWindow (box2i): [0, 0, 2999, 1999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half)