SMPTE Monthly Technology Webcast

Andrew Shulkind and I are going to be on SMPTE’s monthly tech webcast in a few weeks talking about VR, AR, MR, XR, RR… all of the alternatives to reality. We’ll be covering the state of the industry and talking about our feelings on how it’s all going so far, and discussing where and when we see things going next.

Marseille Web Fest 2018:

I’m going to France in less than two weeks to be a judge for the 2018 edition of the Marseille Web Fest, where I will also be doing a fireside chat on VR (and probably other immersive and interactive mediums). This is my first time going to this festival – being asked to judge the web series in competition has been an honor, and watching the entries has been an interesting experience.

FMX 2016 Roundup: 10/10 Would Recommend!

FMX 2016 has come and gone and left us completely jetlagged (but inspired). This is the first time that I have made it to FMX, and after years of hearing great things from those who have gone I can say first-hand that it is a great conference and you should put it on your radar!

CES 2016: VR Panel Reviews

Investors.com did a quick write-up of the VR-focused panel that I was on at this year’s CES: While the Harry Potter films were about watching a boy wizard grow up, a VR game of the same concept would have to be about the experience of actually being a wizard, said Andy Cochrane, director of interactive and…

VES Summit 2015: VR Panel Review

Andrew was a member of a panel discussing Virtual Reality and the impact it is already having on the VFX community and entertainment at large at the 2015 VES Summit. The Hollywood Reporter covered the discussion here: The emerging virtual reality arena “could be the saving grace” of Hollywood’s struggling visual effects community, asserted Andrew Cochrane, interactive…

SIGGRAPH 2015: VR Panel Review

This article is a nice review of a panel about VR at SIGGRAPH that Andrew participated in: Beneath the aura of excitement generated this year at SIGGRAPH 2015 by the prevalence of virtual reality, a number of panels drilled into the nuts and bolts of creating VR experiences, including managing the workflow and assets. From…

Review: Digital Hollywood – “Mobile VR” Panel

Examiner.com did an overview of a panel that Andrew was on at Digital Hollywood’s fall conference focused on mobile VR: Andy Cochrane (Mirada Studios) explained the magic of VR this way, “VR works because it’s presenting a discreet image to each of my eyes and there’s no high speed gimmicky to try to trick my eyes…VR…