UPDATE: We Won!! While we were not able to send anyone from the LA team to accept the award, Gehrig’s sister lives in London and graciously agreed to accept on Springbok’s behalf. For someone who does not know much about VR and has not yet seen the finished project, she did an incredible job representing THE 100% and we cannot wait for the physical award to arrive in LA during the Holidays next month. Congrats to all!!
It is with extreme pride that we would like to announce that our volumetric VR experience “THE 100%” has been selected as a finalist for the VR Social Impact Award in the VR Awards 2019! We are eager to attend and obviously hope to win, but it really is an honor just to be nominated next to all of the incredible projects in our category:
- BBDO DUBLIN – RSA CONSEQUENCES
- Vulcan Productions – X-Ray Fashion
- Force Field Entertainment – Anne Frank House
- VR Galactig – Dementia Yn Fy Nwylo I / First Hand
- VILD Studio – CHILDREN DO NOT PLAY WAR
- Vulcan Productions – Ghost Fleet VR
- East City Films – Common Ground
- Oculus For Good & Mercy Ships – Mercy
- Visualise, Don’t Panic & ICRC – The Right Choice – ICRC
The ceremony is in London in November, so there’s quite some time to go between now and then but we’re champing at the bit to see how we do. This is the latest announced nomination for THE 100%, but there are a few still to come very soon!
About the VR Awards:
The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR. Combined with year-round international initiatives, the VR Awards brings together a night of red carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.
The VR Awards is an unmissable awards ceremony and dinner for a wide range of decision-making professionals from various industries across the world. On the night of the VR Awards, 300 delegates from the most influential backgrounds of VR attend, along with an increased presence through live streaming and online media partners.
The Academy of International Extended Reality is a dedicated not-for-profit that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR proactively supports, inspires, and enables innovators, removes barriers to entry and connects a diverse collection of trades together through our numerous not-for-profit endeavors.
Through the team’s work on celebrating outstanding achievement in virtual reality with the VR Awards, numerous voices within the industry told us that immersive technology lacks a comprehensive support structure. AIXR exists to provide that support network that so many companies are looking for and to ensure that immersive technology is an accessible and inclusive industry for all.