Mettle just posted part 3 of a series of behind the scenes interviews with John and I about the “Vegas:Alter Your Reality” project (part 1 here, part 2 here). This time it’s a close-up on our process for bringing Signal Noise‘s vision of Las Vegas to life in “Vegas Rising”. This immersive film features the most artwork directly from its featured artist due to James’ ability to create most of the buildings using his normal weapon of choice: Adobe Illustrator.
In part two of a series of posts about the recently-completed “Vegas: Alter Your Reality” 360º video art project, Mettle has taken a plunge into the process that brought Fafi’s vision of Las Vegas to life. Of all five artists, Fafi’s style was the most ‘analog’, which presented many creative and technical challenges for the team to solve.
In the first of three behind-the-scenes articles, Mettle has pulled back the curtain on the work that we did to bring Adhemas Batista’s vision to life for the recent “Vegas: Alter Your Reality” project. This article dives deeper into the ways that we used Mettle’s brand new VR tool MantraVR and the Skybox plugins that Mettle developed which are now part of the core of Adobe’s After Effects and Premiere. Check it out, and stay tuned for articles about our work for Signal Noise and Fafi, coming soon!
3DArtist recently interviewed John and I about our use of Maxon’s Cinema 4D in creating five animated 360º films for the Vegas: Alter Your Reality art project. This interview dives into the details of how we used C4D and its integrations with Adobe products, Octane, and plugins such as X-Particles and RealFlow to bring the vision and style of each artist into VR.
Intel just posted a big article with a ton of backstory and information on Paige Fraser, our dancer for the RealSense Dancer project that we created for CES and an anthem commercial. This interview includes a much deeper backstory on Paige’s struggle with scoliosis, which formed the basis for the choreography and the visuals.
UploadVR’s Matthew Terndrup had an opportunity to see “The Strain VR“, created by Mirada and Headcase for Comicon 2015, and wrote these thoughts on the experience: I tried out the VR demo recently, and it is an exhilarating ride into the world of FX’s “The Strain.” It begins in an abandoned warehouse with a sense of death…
Dexigner takes a closer look at the creative approach that Mirada used to bring Chris Milk’s vision to life for Ro.me, the world’s first interactive music video using WebGL: Mirada has teamed up with radical.media director Chris Milk on an interactive music video experience called “3 Dreams of Black” for Danger Mouse and composer Daniele Luppi’s Spaghetti…
This article from FX guide is full of details on the massive amount of VFX work that went into the launch commercial for Disney’s World of Color: When the initial idea of a commercial for the Disney World of Color show was presented to Motion Theory, we knew up front that the strength in our…